ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs),
in the "LP" heritage. In essence it is a virtual machine that allows
developers to implement MUD games ("mudlibs" in LD parlance) using the
LPC programming language.
In the project's own words:
> This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter
> and runtime environment.)
>
> LDMud started as a project to clean up and modernize Amylaar's LPMud
> gamedriver. Primary goals are full documentation, a commented source
> body and out-of-the-box support for the major mudlibs, of which the
> commented source body has been pretty much completed. During the course
> of work a lot of bug fixes and improvements found their way into the
> driver - much more than originally expected, and definitely enough to
> make LDMud a driver in its own right.
For nixpkgs the new LDMud addition is largely a standard derivation for
an autoreconf/automake based project. Some small tweaks are required to
get everything lined up between the Nix environment and the LDMud build
system.
The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside
other MUD-related projects in the games category (e.g. `mudlet`,
`blightmud`).
LD offers a variety of optional features, some of which require heavier
dependencies (e.g. MySQL/Postgres client libraries). To support both
a minimal default build equal to what one gets using the upstream build
with no customization, and to also support a more useful fully featured
build, the LDMud derivation is added to `all-packages.nix` twice:
1. the `ldmud` attribute builds the minimal default configuration (just
the optional gcrypt and pcre options enabled, matching upstream).
2. the `ldmud-full` attribute builds LDMud with all of the optional
features enabled (database support, Python support, TLS support,
etc).
2022-09-10 13:59:53 +00:00
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{ lib
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, fetchFromGitHub
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, stdenv
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, autoreconfHook
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, pkg-config
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, bison
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, libiconv
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, pcre
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, libgcrypt
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2022-11-04 00:34:11 +00:00
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, libxcrypt
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ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs),
in the "LP" heritage. In essence it is a virtual machine that allows
developers to implement MUD games ("mudlibs" in LD parlance) using the
LPC programming language.
In the project's own words:
> This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter
> and runtime environment.)
>
> LDMud started as a project to clean up and modernize Amylaar's LPMud
> gamedriver. Primary goals are full documentation, a commented source
> body and out-of-the-box support for the major mudlibs, of which the
> commented source body has been pretty much completed. During the course
> of work a lot of bug fixes and improvements found their way into the
> driver - much more than originally expected, and definitely enough to
> make LDMud a driver in its own right.
For nixpkgs the new LDMud addition is largely a standard derivation for
an autoreconf/automake based project. Some small tweaks are required to
get everything lined up between the Nix environment and the LDMud build
system.
The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside
other MUD-related projects in the games category (e.g. `mudlet`,
`blightmud`).
LD offers a variety of optional features, some of which require heavier
dependencies (e.g. MySQL/Postgres client libraries). To support both
a minimal default build equal to what one gets using the upstream build
with no customization, and to also support a more useful fully featured
build, the LDMud derivation is added to `all-packages.nix` twice:
1. the `ldmud` attribute builds the minimal default configuration (just
the optional gcrypt and pcre options enabled, matching upstream).
2. the `ldmud-full` attribute builds LDMud with all of the optional
features enabled (database support, Python support, TLS support,
etc).
2022-09-10 13:59:53 +00:00
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, json_c
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, libxml2
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, ipv6Support ? false
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, mccpSupport ? false
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, zlib
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, mysqlSupport ? false
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, libmysqlclient
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, postgresSupport ? false
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, postgresql
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, sqliteSupport ? false
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, sqlite
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, tlsSupport ? false
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, openssl
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, pythonSupport ? false
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, python310
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, ...
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}:
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stdenv.mkDerivation rec {
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pname = "ldmud";
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2023-10-02 21:10:33 +00:00
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version = "3.6.7";
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ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs),
in the "LP" heritage. In essence it is a virtual machine that allows
developers to implement MUD games ("mudlibs" in LD parlance) using the
LPC programming language.
In the project's own words:
> This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter
> and runtime environment.)
>
> LDMud started as a project to clean up and modernize Amylaar's LPMud
> gamedriver. Primary goals are full documentation, a commented source
> body and out-of-the-box support for the major mudlibs, of which the
> commented source body has been pretty much completed. During the course
> of work a lot of bug fixes and improvements found their way into the
> driver - much more than originally expected, and definitely enough to
> make LDMud a driver in its own right.
For nixpkgs the new LDMud addition is largely a standard derivation for
an autoreconf/automake based project. Some small tweaks are required to
get everything lined up between the Nix environment and the LDMud build
system.
The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside
other MUD-related projects in the games category (e.g. `mudlet`,
`blightmud`).
LD offers a variety of optional features, some of which require heavier
dependencies (e.g. MySQL/Postgres client libraries). To support both
a minimal default build equal to what one gets using the upstream build
with no customization, and to also support a more useful fully featured
build, the LDMud derivation is added to `all-packages.nix` twice:
1. the `ldmud` attribute builds the minimal default configuration (just
the optional gcrypt and pcre options enabled, matching upstream).
2. the `ldmud-full` attribute builds LDMud with all of the optional
features enabled (database support, Python support, TLS support,
etc).
2022-09-10 13:59:53 +00:00
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src = fetchFromGitHub {
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owner = pname;
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repo = pname;
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rev = version;
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2023-10-02 21:10:33 +00:00
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sha256 = "sha256-PkrjP7tSZMaj61Hsn++7+CumhqFPLbf0+eAI6afP9HA=";
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ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs),
in the "LP" heritage. In essence it is a virtual machine that allows
developers to implement MUD games ("mudlibs" in LD parlance) using the
LPC programming language.
In the project's own words:
> This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter
> and runtime environment.)
>
> LDMud started as a project to clean up and modernize Amylaar's LPMud
> gamedriver. Primary goals are full documentation, a commented source
> body and out-of-the-box support for the major mudlibs, of which the
> commented source body has been pretty much completed. During the course
> of work a lot of bug fixes and improvements found their way into the
> driver - much more than originally expected, and definitely enough to
> make LDMud a driver in its own right.
For nixpkgs the new LDMud addition is largely a standard derivation for
an autoreconf/automake based project. Some small tweaks are required to
get everything lined up between the Nix environment and the LDMud build
system.
The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside
other MUD-related projects in the games category (e.g. `mudlet`,
`blightmud`).
LD offers a variety of optional features, some of which require heavier
dependencies (e.g. MySQL/Postgres client libraries). To support both
a minimal default build equal to what one gets using the upstream build
with no customization, and to also support a more useful fully featured
build, the LDMud derivation is added to `all-packages.nix` twice:
1. the `ldmud` attribute builds the minimal default configuration (just
the optional gcrypt and pcre options enabled, matching upstream).
2. the `ldmud-full` attribute builds LDMud with all of the optional
features enabled (database support, Python support, TLS support,
etc).
2022-09-10 13:59:53 +00:00
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};
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sourceRoot = "${src.name}/src";
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nativeBuildInputs =
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2022-11-04 00:34:11 +00:00
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[ autoreconfHook pkg-config bison ];
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buildInputs = [ libgcrypt libxcrypt pcre json_c libxml2 ]
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ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs),
in the "LP" heritage. In essence it is a virtual machine that allows
developers to implement MUD games ("mudlibs" in LD parlance) using the
LPC programming language.
In the project's own words:
> This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter
> and runtime environment.)
>
> LDMud started as a project to clean up and modernize Amylaar's LPMud
> gamedriver. Primary goals are full documentation, a commented source
> body and out-of-the-box support for the major mudlibs, of which the
> commented source body has been pretty much completed. During the course
> of work a lot of bug fixes and improvements found their way into the
> driver - much more than originally expected, and definitely enough to
> make LDMud a driver in its own right.
For nixpkgs the new LDMud addition is largely a standard derivation for
an autoreconf/automake based project. Some small tweaks are required to
get everything lined up between the Nix environment and the LDMud build
system.
The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside
other MUD-related projects in the games category (e.g. `mudlet`,
`blightmud`).
LD offers a variety of optional features, some of which require heavier
dependencies (e.g. MySQL/Postgres client libraries). To support both
a minimal default build equal to what one gets using the upstream build
with no customization, and to also support a more useful fully featured
build, the LDMud derivation is added to `all-packages.nix` twice:
1. the `ldmud` attribute builds the minimal default configuration (just
the optional gcrypt and pcre options enabled, matching upstream).
2. the `ldmud-full` attribute builds LDMud with all of the optional
features enabled (database support, Python support, TLS support,
etc).
2022-09-10 13:59:53 +00:00
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++ lib.optional mccpSupport zlib ++ lib.optional mysqlSupport libmysqlclient
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++ lib.optional postgresSupport postgresql
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++ lib.optional sqliteSupport sqlite ++ lib.optional tlsSupport openssl
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2022-11-04 00:34:11 +00:00
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++ lib.optional pythonSupport python310
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2024-09-24 15:50:49 +00:00
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++ lib.optionals stdenv.hostPlatform.isDarwin [ libiconv ];
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ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs),
in the "LP" heritage. In essence it is a virtual machine that allows
developers to implement MUD games ("mudlibs" in LD parlance) using the
LPC programming language.
In the project's own words:
> This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter
> and runtime environment.)
>
> LDMud started as a project to clean up and modernize Amylaar's LPMud
> gamedriver. Primary goals are full documentation, a commented source
> body and out-of-the-box support for the major mudlibs, of which the
> commented source body has been pretty much completed. During the course
> of work a lot of bug fixes and improvements found their way into the
> driver - much more than originally expected, and definitely enough to
> make LDMud a driver in its own right.
For nixpkgs the new LDMud addition is largely a standard derivation for
an autoreconf/automake based project. Some small tweaks are required to
get everything lined up between the Nix environment and the LDMud build
system.
The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside
other MUD-related projects in the games category (e.g. `mudlet`,
`blightmud`).
LD offers a variety of optional features, some of which require heavier
dependencies (e.g. MySQL/Postgres client libraries). To support both
a minimal default build equal to what one gets using the upstream build
with no customization, and to also support a more useful fully featured
build, the LDMud derivation is added to `all-packages.nix` twice:
1. the `ldmud` attribute builds the minimal default configuration (just
the optional gcrypt and pcre options enabled, matching upstream).
2. the `ldmud-full` attribute builds LDMud with all of the optional
features enabled (database support, Python support, TLS support,
etc).
2022-09-10 13:59:53 +00:00
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# To support systems without autoconf LD puts its configure.ac in a non-default
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# location and uses a helper script. We skip that script and symlink the .ac
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# file to where the autoreconfHook find it.
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preAutoreconf = ''
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ln -fs ./autoconf/configure.ac ./
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'';
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configureFlags = [
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"--enable-erq=xerq"
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"--enable-filename-spaces"
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"--enable-use-json"
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"--enable-use-xml=xml2"
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(lib.enableFeature ipv6Support "use-ipv6")
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(lib.enableFeature mccpSupport "use-mccp")
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(lib.enableFeature mysqlSupport "use-mysql")
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(lib.enableFeature postgresSupport "use-pgsql")
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(lib.enableFeature sqliteSupport "use-sqlite")
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(lib.enableFeatureAs tlsSupport "use-tls" "ssl")
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(lib.enableFeature pythonSupport "use-python")
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];
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preConfigure = lib.optionalString mysqlSupport ''
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export CPPFLAGS="-I${lib.getDev libmysqlclient}/include/mysql"
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export LDFLAGS="-L${libmysqlclient}/lib/mysql"
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'';
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installTargets = [ "install-driver" "install-utils" "install-headers" ];
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postInstall = ''
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mkdir -p "$out/share/"
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cp -v ../COPYRIGHT $out/share/
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'';
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meta = with lib; {
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2024-06-07 07:46:46 +00:00
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description = "Gamedriver for LPMuds including a LPC compiler, interpreter and runtime";
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ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs),
in the "LP" heritage. In essence it is a virtual machine that allows
developers to implement MUD games ("mudlibs" in LD parlance) using the
LPC programming language.
In the project's own words:
> This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter
> and runtime environment.)
>
> LDMud started as a project to clean up and modernize Amylaar's LPMud
> gamedriver. Primary goals are full documentation, a commented source
> body and out-of-the-box support for the major mudlibs, of which the
> commented source body has been pretty much completed. During the course
> of work a lot of bug fixes and improvements found their way into the
> driver - much more than originally expected, and definitely enough to
> make LDMud a driver in its own right.
For nixpkgs the new LDMud addition is largely a standard derivation for
an autoreconf/automake based project. Some small tweaks are required to
get everything lined up between the Nix environment and the LDMud build
system.
The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside
other MUD-related projects in the games category (e.g. `mudlet`,
`blightmud`).
LD offers a variety of optional features, some of which require heavier
dependencies (e.g. MySQL/Postgres client libraries). To support both
a minimal default build equal to what one gets using the upstream build
with no customization, and to also support a more useful fully featured
build, the LDMud derivation is added to `all-packages.nix` twice:
1. the `ldmud` attribute builds the minimal default configuration (just
the optional gcrypt and pcre options enabled, matching upstream).
2. the `ldmud-full` attribute builds LDMud with all of the optional
features enabled (database support, Python support, TLS support,
etc).
2022-09-10 13:59:53 +00:00
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homepage = "https://ldmud.eu";
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changelog = "https://github.com/ldmud/ldmud/blob/${version}/HISTORY";
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longDescription = ''
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LDMud started as a project to clean up and modernize Amylaar's LPMud
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gamedriver. Primary goals are full documentation, a commented source body
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and out-of-the-box support for the major mudlibs, of which the commented
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source body has been pretty much completed. During the course of work
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a lot of bug fixes and improvements found their way into the driver - much
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more than originally expected, and definitely enough to make LDMud
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a driver in its own right.
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'';
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# See https://github.com/ldmud/ldmud/blob/master/COPYRIGHT
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license = licenses.unfreeRedistributable;
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platforms = with platforms; linux ++ darwin;
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maintainers = with maintainers; [ cpu ];
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};
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}
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