nixpkgs/nixos/modules/programs/steam.nix

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{ config, lib, pkgs, ... }:
with lib;
let
cfg = config.programs.steam;
gamescopeCfg = config.programs.gamescope;
steam-gamescope = let
exports = builtins.attrValues (builtins.mapAttrs (n: v: "export ${n}=${v}") cfg.gamescopeSession.env);
in
pkgs.writeShellScriptBin "steam-gamescope" ''
${builtins.concatStringsSep "\n" exports}
gamescope --steam ${toString cfg.gamescopeSession.args} -- steam -tenfoot -pipewire-dmabuf
'';
gamescopeSessionFile =
(pkgs.writeTextDir "share/wayland-sessions/steam.desktop" ''
[Desktop Entry]
Name=Steam
Comment=A digital distribution platform
Exec=${steam-gamescope}/bin/steam-gamescope
Type=Application
'').overrideAttrs (_: { passthru.providedSessions = [ "steam" ]; });
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in {
options.programs.steam = {
enable = mkEnableOption (lib.mdDoc "steam");
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package = mkOption {
type = types.package;
default = pkgs.steam;
defaultText = literalExpression "pkgs.steam";
example = literalExpression ''
pkgs.steam-small.override {
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extraEnv = {
MANGOHUD = true;
OBS_VKCAPTURE = true;
RADV_TEX_ANISO = 16;
};
extraLibraries = p: with p; [
atk
];
}
'';
apply = steam: steam.override (prev: {
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extraEnv = (lib.optionalAttrs (cfg.extraCompatPackages != [ ]) {
STEAM_EXTRA_COMPAT_TOOLS_PATHS = makeBinPath cfg.extraCompatPackages;
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}) // (prev.extraEnv or {});
extraLibraries = pkgs: let
prevLibs = if prev ? extraLibraries then prev.extraLibraries pkgs else [ ];
additionalLibs = with config.hardware.opengl;
if pkgs.stdenv.hostPlatform.is64bit
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then [ package ] ++ extraPackages
else [ package32 ] ++ extraPackages32;
in prevLibs ++ additionalLibs;
} // optionalAttrs (cfg.gamescopeSession.enable && gamescopeCfg.capSysNice)
{
buildFHSEnv = pkgs.buildFHSEnv.override {
# use the setuid wrapped bubblewrap
bubblewrap = "${config.security.wrapperDir}/..";
};
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} // optionalAttrs cfg.extest.enable {
extraEnv.LD_PRELOAD = "${pkgs.pkgsi686Linux.extest}/lib/libextest.so";
});
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description = lib.mdDoc ''
The Steam package to use. Additional libraries are added from the system
configuration to ensure graphics work properly.
Use this option to customise the Steam package rather than adding your
custom Steam to {option}`environment.systemPackages` yourself.
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'';
};
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extraCompatPackages = mkOption {
type = types.listOf types.package;
default = [ ];
description = lib.mdDoc ''
Extra packages to be used as compatibility tools for Steam on Linux. Packages will be included
in the `STEAM_EXTRA_COMPAT_TOOLS_PATHS` environmental variable. For more information see
<https://github.com/ValveSoftware/steam-for-linux/issues/6310">.
'';
};
remotePlay.openFirewall = mkOption {
type = types.bool;
default = false;
description = lib.mdDoc ''
Open ports in the firewall for Steam Remote Play.
'';
};
dedicatedServer.openFirewall = mkOption {
type = types.bool;
default = false;
description = lib.mdDoc ''
Open ports in the firewall for Source Dedicated Server.
'';
};
localNetworkGameTransfers.openFirewall = mkOption {
type = types.bool;
default = false;
description = lib.mdDoc ''
Open ports in the firewall for Steam Local Network Game Transfers.
'';
};
gamescopeSession = mkOption {
description = mdDoc "Run a GameScope driven Steam session from your display-manager";
default = {};
type = types.submodule {
options = {
enable = mkEnableOption (mdDoc "GameScope Session");
args = mkOption {
type = types.listOf types.str;
default = [ ];
description = mdDoc ''
Arguments to be passed to GameScope for the session.
'';
};
env = mkOption {
type = types.attrsOf types.str;
default = { };
description = mdDoc ''
Environmental variables to be passed to GameScope for the session.
'';
};
};
};
};
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extest.enable = mkEnableOption (lib.mdDoc ''
Load the extest library into Steam, to translate X11 input events to
uinput events (e.g. for using Steam Input on Wayland)
'');
};
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config = mkIf cfg.enable {
hardware.opengl = { # this fixes the "glXChooseVisual failed" bug, context: https://github.com/NixOS/nixpkgs/issues/47932
enable = true;
driSupport = true;
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driSupport32Bit = true;
};
security.wrappers = mkIf (cfg.gamescopeSession.enable && gamescopeCfg.capSysNice) {
# needed or steam fails
bwrap = {
owner = "root";
group = "root";
source = "${pkgs.bubblewrap}/bin/bwrap";
setuid = true;
};
};
programs.gamescope.enable = mkDefault cfg.gamescopeSession.enable;
services.xserver.displayManager.sessionPackages = mkIf cfg.gamescopeSession.enable [ gamescopeSessionFile ];
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# optionally enable 32bit pulseaudio support if pulseaudio is enabled
hardware.pulseaudio.support32Bit = config.hardware.pulseaudio.enable;
hardware.steam-hardware.enable = true;
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environment.systemPackages = [
cfg.package
cfg.package.run
] ++ lib.optional cfg.gamescopeSession.enable steam-gamescope;
networking.firewall = lib.mkMerge [
(mkIf (cfg.remotePlay.openFirewall || cfg.localNetworkGameTransfers.openFirewall) {
allowedUDPPorts = [ 27036 ]; # Peer discovery
})
(mkIf cfg.remotePlay.openFirewall {
allowedTCPPorts = [ 27036 ];
allowedUDPPortRanges = [ { from = 27031; to = 27035; } ];
})
(mkIf cfg.dedicatedServer.openFirewall {
allowedTCPPorts = [ 27015 ]; # SRCDS Rcon port
allowedUDPPorts = [ 27015 ]; # Gameplay traffic
})
(mkIf cfg.localNetworkGameTransfers.openFirewall {
allowedTCPPorts = [ 27040 ]; # Data transfers
})
];
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};
meta.maintainers = teams.steam;
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}