nixpkgs/pkgs/games/keeperrl/default.nix

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{ lib
, stdenv
, fetchFromGitHub
, requireFile
, openal
, curl
, libogg
, libvorbis
, SDL2
, SDL2_image
, zlib
, clang
, libtheora
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, unfree_assets ? false }:
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let
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pname = "keeperrl";
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version = "alpha34";
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free_src = fetchFromGitHub {
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owner = "miki151";
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repo = pname;
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rev = version;
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sha256 = "sha256-0sww+ppctXvxMouclG3OdXpcNgrrOZJw9z8s2GhJ+IE=";
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};
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assets = requireFile rec {
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name = "keeperrl_data_${version}.tar.gz";
message = ''
This nix expression requires that the KeeperRL art assets are already
part of the store. These can be obtained from a purchased copy of the game
and found in the "data" directory. Make a tar archive of this directory
with
"tar czf ${name} data"
Then add this archive to the nix store with
"nix-prefetch-url file://\$PWD/${name}".
'';
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sha256 = "0115pxdzdyma2vicxgr0j21pp82gxdyrlj090s8ihp0b50f0nlll";
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};
in
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stdenv.mkDerivation {
inherit pname version;
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srcs = [ free_src ] ++ lib.optional unfree_assets assets;
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sourceRoot = free_src.name;
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postUnpack = lib.optionalString unfree_assets ''
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mv data $sourceRoot
'';
buildInputs = [
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openal curl libogg libvorbis libtheora SDL2 SDL2_image zlib clang
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];
env.NIX_CFLAGS_COMPILE = toString [
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"-I${SDL2.dev}/include/SDL2"
];
enableParallelBuilding = true;
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makeFlags = [
"OPT=true"
"RELEASE=true"
"DATA_DIR=$(out)/share"
"ENABLE_LOCAL_USER_DIR=true"
"NO_STEAMWORKS=true"
];
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installPhase = ''
install -Dm755 keeper $out/bin/keeper
install -Dm755 appconfig.txt $out/share/appconfig.txt
cp -r data_free $out/share
cp -r data_contrib $out/share
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${lib.optionalString unfree_assets "cp -r data $out/share"}
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'';
meta = with lib; {
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description = "A dungeon management rogue-like";
mainProgram = "keeper";
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homepage = "https://keeperrl.com/";
license = licenses.gpl2;
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maintainers = with maintainers; [ onny ];
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# TODO: Add OS X
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platforms = [ "i686-linux" "x86_64-linux" ];
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};
}