2021-01-17 02:30:45 +00:00
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{ lib, stdenv, fetchFromGitHub, makeDesktopItem, wrapQtAppsHook, pkg-config
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2020-06-07 12:39:09 +00:00
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, cmake, epoxy, libzip, libelf, libedit, ffmpeg_3, SDL2, imagemagick
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2020-03-02 11:44:19 +00:00
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, qtbase, qtmultimedia, qttools, minizip }:
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2015-08-18 01:00:33 +00:00
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2018-06-19 07:12:41 +00:00
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let
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desktopItem = makeDesktopItem {
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name = "mgba";
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exec = "mgba-qt";
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icon = "mgba";
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comment = "A Game Boy Advance Emulator";
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desktopName = "mgba";
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genericName = "Game Boy Advance Emulator";
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categories = "Game;Emulator;";
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startupNotify = "false";
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};
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in stdenv.mkDerivation rec {
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2019-08-15 12:41:18 +00:00
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pname = "mgba";
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2020-11-03 05:20:46 +00:00
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version = "0.8.4";
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2016-04-13 18:55:33 +00:00
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2016-10-08 20:41:03 +00:00
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src = fetchFromGitHub {
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owner = "mgba-emu";
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repo = "mgba";
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rev = version;
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2020-11-03 05:20:46 +00:00
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sha256 = "0nqj4bnn5c2z1bq4bnbw1wznc0wpmq4sy3w8pipd6n6620b9m4qq";
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2015-08-18 01:00:33 +00:00
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};
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2021-01-17 02:30:45 +00:00
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nativeBuildInputs = [ wrapQtAppsHook pkg-config cmake ];
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2018-01-01 20:07:59 +00:00
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2018-06-16 03:23:12 +00:00
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buildInputs = [
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2020-06-07 12:39:09 +00:00
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epoxy libzip libelf libedit ffmpeg_3 SDL2 imagemagick
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2020-03-02 11:44:19 +00:00
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qtbase qtmultimedia qttools minizip
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2018-01-01 20:07:59 +00:00
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];
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2018-06-19 07:12:41 +00:00
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postInstall = ''
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cp -r ${desktopItem}/share/applications $out/share
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'';
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2021-01-11 07:54:33 +00:00
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meta = with lib; {
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2020-04-01 01:11:51 +00:00
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homepage = "https://mgba.io";
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2015-08-18 01:00:33 +00:00
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description = "A modern GBA emulator with a focus on accuracy";
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2018-06-16 03:23:12 +00:00
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2015-12-16 01:29:31 +00:00
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longDescription = ''
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mGBA is a new Game Boy Advance emulator written in C.
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The project started in April 2013 with the goal of being fast
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enough to run on lower end hardware than other emulators
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support, without sacrificing accuracy or portability. Even in
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the initial version, games generally play without problems. It
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is loosely based on the previous GBA.js emulator, although very
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little of GBA.js can still be seen in mGBA.
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Other goals include accurate enough emulation to provide a
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development environment for homebrew software, a good workflow
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for tool-assist runners, and a modern feature set for emulators
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that older emulators may not support.
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'';
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2018-06-16 03:23:12 +00:00
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2015-12-16 01:29:31 +00:00
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license = licenses.mpl20;
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maintainers = with maintainers; [ MP2E AndersonTorres ];
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2018-06-16 03:23:12 +00:00
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platforms = platforms.linux;
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2015-08-18 01:00:33 +00:00
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};
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}
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