nixpkgs/pkgs/games/iortcw/default.nix

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{ buildEnv, callPackage, makeWrapper }:
let
sp = callPackage ./sp.nix {};
mp = sp.overrideAttrs (oldAttrs: {
sourceRoot = "${oldAttrs.src.name}/MP";
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});
in buildEnv {
name = "iortcw";
paths = [ sp mp ];
pathsToLink = [ "/opt" ];
nativeBuildInputs = [ makeWrapper ];
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# so we can launch sp from mp game and vice versa
postBuild = ''
for i in `find -L $out/opt/iortcw -maxdepth 1 -type f -executable`; do
makeWrapper $i $out/bin/`basename $i` --chdir "$out/opt/iortcw"
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done
'';
meta = sp.meta // {
description = "Game engine for Return to Castle Wolfenstein";
};
}