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Fix flake subdirectory handling
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parent
73769b28e3
commit
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@ -1,14 +1,14 @@
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locks: rootSrc:
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locks: rootSrc: rootSubdir:
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let
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let
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callFlake = sourceInfo: locks:
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callFlake = sourceInfo: subdir: locks:
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let
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let
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flake = import (sourceInfo + "/flake.nix");
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flake = import (sourceInfo + "/" + subdir + "/flake.nix");
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inputs = builtins.mapAttrs (n: v:
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inputs = builtins.mapAttrs (n: v:
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if v.flake or true
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if v.flake or true
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then callFlake (fetchTree v.locked) v.inputs
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then callFlake (fetchTree (removeAttrs v.locked ["dir"])) (v.locked.dir or "") v.inputs
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else fetchTree v.locked) locks;
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else fetchTree v.locked) locks;
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outputs = flake.outputs (inputs // { self = result; });
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outputs = flake.outputs (inputs // { self = result; });
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@ -19,4 +19,4 @@ let
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result;
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result;
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in callFlake rootSrc (builtins.fromJSON locks).inputs
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in callFlake rootSrc rootSubdir (builtins.fromJSON locks).inputs
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@ -626,15 +626,20 @@ void callFlake(EvalState & state,
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auto vCallFlake = state.allocValue();
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auto vCallFlake = state.allocValue();
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auto vLocks = state.allocValue();
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auto vLocks = state.allocValue();
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auto vRootSrc = state.allocValue();
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auto vRootSrc = state.allocValue();
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auto vTmp = state.allocValue();
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auto vRootSubdir = state.allocValue();
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auto vTmp1 = state.allocValue();
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auto vTmp2 = state.allocValue();
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mkString(*vLocks, lockedInputs.to_string());
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mkString(*vLocks, lockedInputs.to_string());
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emitTreeAttrs(state, *flake.sourceInfo, flake.lockedRef.input, *vRootSrc);
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emitTreeAttrs(state, *flake.sourceInfo, flake.lockedRef.input, *vRootSrc);
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mkString(*vRootSubdir, flake.lockedRef.subdir);
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state.evalFile(canonPath(settings.nixDataDir + "/nix/corepkgs/call-flake.nix", true), *vCallFlake);
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state.evalFile(canonPath(settings.nixDataDir + "/nix/corepkgs/call-flake.nix", true), *vCallFlake);
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state.callFunction(*vCallFlake, *vLocks, *vTmp, noPos);
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state.callFunction(*vCallFlake, *vLocks, *vTmp1, noPos);
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state.callFunction(*vTmp, *vRootSrc, vRes, noPos);
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state.callFunction(*vTmp1, *vRootSrc, *vTmp2, noPos);
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state.callFunction(*vTmp2, *vRootSubdir, vRes, noPos);
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}
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}
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void callFlake(EvalState & state,
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void callFlake(EvalState & state,
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@ -76,6 +76,7 @@ static void prim_fetchTree(EvalState & state, const Pos & pos, Value * * args, V
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if (evalSettings.pureEval && !input->isImmutable())
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if (evalSettings.pureEval && !input->isImmutable())
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throw Error("in pure evaluation mode, 'fetchTree' requires an immutable input");
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throw Error("in pure evaluation mode, 'fetchTree' requires an immutable input");
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// FIXME: use fetchOrSubstituteTree
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auto [tree, input2] = input->fetchTree(state.store);
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auto [tree, input2] = input->fetchTree(state.store);
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if (state.allowedPaths)
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if (state.allowedPaths)
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