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nix::Value: Use more descriptive names
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@ -23,7 +23,7 @@ class BindingsBuilder;
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typedef enum {
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tUnset,
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tUninitialized = 0,
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tInt = 1,
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tBool,
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tString,
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@ -167,7 +167,7 @@ public:
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struct Value
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{
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private:
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InternalType internalType = tUnset;
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InternalType internalType = tUninitialized;
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friend std::string showType(const Value & v);
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@ -271,7 +271,7 @@ public:
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inline ValueType type(bool invalidIsThunk = false) const
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{
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switch (internalType) {
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case tUnset: break;
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case tUninitialized: break;
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case tInt: return nInt;
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case tBool: return nBool;
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case tString: return nString;
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@ -296,9 +296,14 @@ public:
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internalType = newType;
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}
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inline bool isInitialized()
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/**
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* A value becomes valid when it is initialized. We don't use this
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* in the evaluator; only in the bindings, where the slight extra
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* cost is warranted because of inexperienced callers.
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*/
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inline bool isValid() const
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{
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return internalType != tUnset;
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return internalType != tUninitialized;
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}
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inline void mkInt(NixInt n)
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@ -10,7 +10,7 @@ class ValueTest : public LibStoreTest
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TEST_F(ValueTest, unsetValue)
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{
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Value unsetValue;
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ASSERT_EQ(false, unsetValue.isInitialized());
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ASSERT_EQ(false, unsetValue.isValid());
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ASSERT_EQ(nThunk, unsetValue.type(true));
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ASSERT_DEATH(unsetValue.type(), "");
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}
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@ -19,7 +19,7 @@ TEST_F(ValueTest, vInt)
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{
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Value vInt;
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vInt.mkInt(42);
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ASSERT_EQ(true, vInt.isInitialized());
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ASSERT_EQ(true, vInt.isValid());
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}
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} // namespace nix
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