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refactor: Extract EvalState::addCallDepth
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@ -4,6 +4,7 @@
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#include "print.hh"
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#include "eval.hh"
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#include "eval-error.hh"
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#include "eval-settings.hh"
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namespace nix {
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@ -138,5 +139,12 @@ inline void EvalState::forceList(Value & v, const PosIdx pos, std::string_view e
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}
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}
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[[gnu::always_inline]]
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inline CallDepth EvalState::addCallDepth(const PosIdx pos) {
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if (callDepth > settings.maxCallDepth)
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error<EvalError>("stack overflow; max-call-depth exceeded").atPos(pos).debugThrow();
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return CallDepth(callDepth);
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};
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}
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@ -1471,26 +1471,9 @@ void ExprLambda::eval(EvalState & state, Env & env, Value & v)
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v.mkLambda(&env, this);
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}
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namespace {
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/** Increments a count on construction and decrements on destruction.
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*/
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class CallDepth {
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size_t & count;
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public:
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CallDepth(size_t & count) : count(count) {
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++count;
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}
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~CallDepth() {
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--count;
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}
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};
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};
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void EvalState::callFunction(Value & fun, size_t nrArgs, Value * * args, Value & vRes, const PosIdx pos)
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{
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if (callDepth > settings.maxCallDepth)
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error<EvalError>("stack overflow; max-call-depth exceeded").atPos(pos).debugThrow();
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CallDepth _level(callDepth);
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auto _level = addCallDepth(pos);
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auto trace = settings.traceFunctionCalls
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? std::make_unique<FunctionCallTrace>(positions[pos])
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@ -41,6 +41,21 @@ namespace eval_cache {
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class EvalCache;
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}
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/**
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* Increments a count on construction and decrements on destruction.
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*/
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class CallDepth {
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size_t & count;
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public:
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CallDepth(size_t & count) : count(count) {
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++count;
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}
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~CallDepth() {
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--count;
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}
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};
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/**
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* Function that implements a primop.
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*/
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@ -649,6 +664,11 @@ private:
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public:
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/**
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* Check that the call depth is within limits, and increment it, until the returned object is destroyed.
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*/
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inline CallDepth addCallDepth(const PosIdx pos);
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/**
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* Do a deep equality test between two values. That is, list
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* elements and attributes are compared recursively.
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