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refactor: Use EvalState::getBuiltins()
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@ -448,7 +448,7 @@ void EvalState::addConstant(const std::string & name, Value * v, Constant info)
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/* Install value the base environment. */
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staticBaseEnv->vars.emplace_back(symbols.create(name), baseEnvDispl);
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baseEnv.values[baseEnvDispl++] = v;
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baseEnv.values[0]->payload.attrs->push_back(Attr(symbols.create(name2), v));
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getBuiltins().payload.attrs->push_back(Attr(symbols.create(name2), v));
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}
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}
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@ -516,7 +516,7 @@ Value * EvalState::addPrimOp(PrimOp && primOp)
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else {
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staticBaseEnv->vars.emplace_back(envName, baseEnvDispl);
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baseEnv.values[baseEnvDispl++] = v;
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baseEnv.values[0]->payload.attrs->push_back(Attr(symbols.create(primOp.name), v));
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getBuiltins().payload.attrs->push_back(Attr(symbols.create(primOp.name), v));
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}
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return v;
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@ -531,7 +531,7 @@ Value & EvalState::getBuiltins()
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Value & EvalState::getBuiltin(const std::string & name)
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{
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auto it = baseEnv.values[0]->attrs()->get(symbols.create(name));
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auto it = getBuiltins().attrs()->get(symbols.create(name));
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if (it)
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return *it->value;
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else
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@ -4937,7 +4937,7 @@ void EvalState::createBaseEnv()
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/* Now that we've added all primops, sort the `builtins' set,
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because attribute lookups expect it to be sorted. */
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baseEnv.values[0]->payload.attrs->sort();
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getBuiltins().payload.attrs->sort();
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staticBaseEnv->sort();
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@ -435,7 +435,8 @@ void mainWrapped(int argc, char * * argv)
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evalSettings.pureEval = false;
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EvalState state({}, openStore("dummy://"), fetchSettings, evalSettings);
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auto builtinsJson = nlohmann::json::object();
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for (auto & builtin : *state.baseEnv.values[0]->attrs()) {
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for (auto & builtinPtr : state.getBuiltins().attrs()->lexicographicOrder(state.symbols)) {
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auto & builtin = *builtinPtr;
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auto b = nlohmann::json::object();
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if (!builtin.value->isPrimOp()) continue;
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auto primOp = builtin.value->primOp();
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