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Apply suggestions from code review
Thanks! Co-authored-by: Eelco Dolstra <edolstra@gmail.com>
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@ -75,11 +75,11 @@ static int main_build_remote(int argc, char * * argv)
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/* It would be more appropriate to use $XDG_RUNTIME_DIR, since
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that gets cleared on reboot, but it wouldn't work on macOS. */
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currentLoad = "/current-load";
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auto currentLoadName = "/current-load";
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if (auto localStore = store.dynamic_pointer_cast<LocalFSStore>())
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currentLoad = std::string { localStore->stateDir } + currentLoad;
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currentLoad = std::string { localStore->stateDir } + currentLoadName;
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else
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currentLoad = settings.nixStateDir + currentLoad;
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currentLoad = settings.nixStateDir + currentLoadName;
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std::shared_ptr<Store> sshStore;
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AutoCloseFD bestSlotLock;
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@ -3291,7 +3291,7 @@ void DerivationGoal::registerOutputs()
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auto localStoreP = dynamic_cast<LocalStore *>(&worker.store);
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if (!localStoreP)
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Unsupported("Can only register outputs with local store");
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throw Unsupported("can only register outputs with local store, but this is %s", worker.store.getUri());
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auto & localStore = *localStoreP;
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if (buildMode == bmCheck) {
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@ -3426,7 +3426,7 @@ void DerivationGoal::registerOutputs()
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{
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auto localStoreP = dynamic_cast<LocalStore *>(&worker.store);
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if (!localStoreP)
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Unsupported("Can only register outputs with local store");
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throw Unsupported("can only register outputs with local store, but this is %s", worker.store.getUri());
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auto & localStore = *localStoreP;
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ValidPathInfos infos2;
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