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builtins.cache: Cache regular expressions
The evaluator was spending about 1% of its time compiling a small number of regexes over and over again.
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@ -114,6 +114,9 @@ private:
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/* Cache used by checkSourcePath(). */
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std::unordered_map<Path, Path> resolvedPaths;
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/* Cache used by prim_match(). */
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std::unordered_map<std::string, std::regex> regexCache;
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public:
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EvalState(const Strings & _searchPath, ref<Store> store);
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@ -314,6 +317,7 @@ private:
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friend struct ExprOpConcatLists;
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friend struct ExprSelect;
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friend void prim_getAttr(EvalState & state, const Pos & pos, Value * * args, Value & v);
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friend void prim_match(EvalState & state, const Pos & pos, Value * * args, Value & v);
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};
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@ -1811,19 +1811,21 @@ static void prim_hashString(EvalState & state, const Pos & pos, Value * * args,
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/* Match a regular expression against a string and return either
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‘null’ or a list containing substring matches. */
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static void prim_match(EvalState & state, const Pos & pos, Value * * args, Value & v)
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void prim_match(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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auto re = state.forceStringNoCtx(*args[0], pos);
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try {
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std::regex regex(re, std::regex::extended);
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auto regex = state.regexCache.find(re);
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if (regex == state.regexCache.end())
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regex = state.regexCache.emplace(re, std::regex(re, std::regex::extended)).first;
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PathSet context;
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const std::string str = state.forceString(*args[1], context, pos);
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std::smatch match;
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if (!std::regex_match(str, match, regex)) {
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if (!std::regex_match(str, match, regex->second)) {
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mkNull(v);
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return;
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}
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