#pragma once
///@file

#include "nix/util/file-system.hh"

namespace nix {

MakeError(ExecutableLookupError, Error);

/**
 * @todo rename, it is not just good for execuatable paths, but also
 * other lists of paths.
 */
struct ExecutablePath
{
    std::vector<std::filesystem::path> directories;

    constexpr static const OsChar separator =
#ifdef WIN32
        L';'
#else
        ':'
#endif
        ;

    /**
     * Parse `path` into a list of paths.
     *
     * On Unix we split on `:`, on Windows we split on `;`.
     *
     * For Unix, this is according to the POSIX spec for `PATH`.
     * https://pubs.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap08.html#tag_08_03
     */
    static ExecutablePath parse(const OsString & path);

    /**
     * Load the `PATH` environment variable and `parse` it.
     */
    static ExecutablePath load();

    /**
     * Opposite of `parse`
     */
    OsString render() const;

    /**
     * Search for an executable.
     *
     * For Unix, this is according to the POSIX spec for `PATH`.
     * https://pubs.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap08.html#tag_08_03
     *
     * @param exe This must just be a name, and not contain any `/` (or
     * `\` on Windows). in case it does, per the spec no lookup should
     * be perfomed, and the path (it is not just a file name) as is.
     * This is the caller's respsonsibility.
     *
     * This is a pure function, except for the default `isExecutable`
     * argument, which uses the ambient file system to check if a file is
     * executable (and exists).
     *
     * @return path to a resolved executable
     */
    std::optional<std::filesystem::path> findName(
        const OsString & exe,
        std::function<bool(const std::filesystem::path &)> isExecutableFile = isExecutableFileAmbient) const;

    /**
     * Like the `findName` but also allows a file path as input.
     *
     * This implements the full POSIX spec: if the path is just a name,
     * it searches like the above. Otherwise, it returns the path as is.
     * If (in the name case) the search fails, an exception is thrown.
     */
    std::filesystem::path findPath(
        const std::filesystem::path & exe,
        std::function<bool(const std::filesystem::path &)> isExecutable = isExecutableFileAmbient) const;

    bool operator==(const ExecutablePath &) const = default;
};

} // namespace nix
