mirror of
https://github.com/go-gitea/gitea.git
synced 2024-12-28 16:36:53 +00:00
4563eb873d
* Support unicode emojis and remove emojify.js This PR replaces all use of emojify.js and adds unicode emoji support to various areas of gitea. This works in a few ways: First it adds emoji parsing support into gitea itself. This allows us to * Render emojis from valid alias (😄) * Detect unicode emojis and let us put them in their own class with proper aria-labels and styling * Easily allow for custom "emoji" * Support all emoji rendering and features without javascript * Uses plain unicode and lets the system render in appropriate emoji font * Doesn't leave us relying on external sources for updates/fixes/features That same list of emoji is also used to create a json file which replaces the part of emojify.js that populates the emoji search tribute. This file is about 35KB with GZIP turned on and I've set it to load after the page renders to not hinder page load time (and this removes loading emojify.js also) For custom "emoji" it uses a pretty simple scheme of just looking for /emojis/img/name.png where name is something a user has put in the "allowed reactions" setting we already have. The gitea reaction that was previously hard coded into a forked copy of emojify.js is included and works as a custom reaction under this method. The emoji data sourced here is from https://github.com/github/gemoji which is the gem library Github uses for their emoji rendering (and a data source for other sites). So we should be able to easily render any emoji and :alias: that Github can, removing any errors from migrated content. They also update it as well, so we can sync when there are new unicode emoji lists released. I've included a slimmed down and slightly modified forked copy of https://github.com/knq/emoji to make up our own emoji module. The code is pretty straight forward and again allows us to have a lot of flexibility in what happens. I had seen a few comments about performance in some of the other threads if we render this ourselves, but there doesn't seem to be any issue here. In a test it can parse, convert, and render 1,000 emojis inside of a large markdown table in about 100ms on my laptop (which is many more emojis than will ever be in any normal issue). This also prevents any flickering and other weirdness from using javascript to render some things while using go for others. Not included here are image fall back URLS. I don't really think they are necessary for anything new being written in 2020. However, managing the emoji ourselves would allow us to add these as a feature later on if it seems necessary. Fixes: https://github.com/go-gitea/gitea/issues/9182 Fixes: https://github.com/go-gitea/gitea/issues/8974 Fixes: https://github.com/go-gitea/gitea/issues/8953 Fixes: https://github.com/go-gitea/gitea/issues/6628 Fixes: https://github.com/go-gitea/gitea/issues/5130 * add new shared function emojiHTML * don't increase emoji size in issue title * Update templates/repo/issue/view_content/add_reaction.tmpl Co-Authored-By: 6543 <6543@obermui.de> * Support for emoji rendering in various templates * Render code and review comments as they should be * Better way to handle mail subjects * insert unicode from tribute selection * Add template helper for plain text when needed * Use existing replace function I forgot about * Don't include emoji greater than Unicode Version 12 Only include emoji and aliases in JSON * Update build/generate-emoji.go * Tweak regex slightly to really match everything including random invisible characters. Run tests for every emoji we have * final updates * code review * code review * hard code gitea custom emoji to match previous behavior * Update .eslintrc Co-Authored-By: silverwind <me@silverwind.io> * disable preempt Co-authored-by: silverwind <me@silverwind.io> Co-authored-by: 6543 <6543@obermui.de> Co-authored-by: Lauris BH <lauris@nix.lv> Co-authored-by: guillep2k <18600385+guillep2k@users.noreply.github.com>
235 lines
7.7 KiB
Go
235 lines
7.7 KiB
Go
// Copyright 2015 The Gogs Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package git
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import (
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"bytes"
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"context"
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"fmt"
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"io"
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"os"
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"os/exec"
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"strings"
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"time"
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"code.gitea.io/gitea/modules/process"
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)
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var (
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// GlobalCommandArgs global command args for external package setting
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GlobalCommandArgs []string
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// DefaultCommandExecutionTimeout default command execution timeout duration
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DefaultCommandExecutionTimeout = 360 * time.Second
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)
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// DefaultLocale is the default LC_ALL to run git commands in.
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const DefaultLocale = "C"
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// Command represents a command with its subcommands or arguments.
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type Command struct {
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name string
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args []string
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parentContext context.Context
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desc string
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}
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func (c *Command) String() string {
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if len(c.args) == 0 {
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return c.name
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}
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return fmt.Sprintf("%s %s", c.name, strings.Join(c.args, " "))
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}
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// NewCommand creates and returns a new Git Command based on given command and arguments.
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func NewCommand(args ...string) *Command {
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// Make an explicit copy of GlobalCommandArgs, otherwise append might overwrite it
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cargs := make([]string, len(GlobalCommandArgs))
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copy(cargs, GlobalCommandArgs)
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return &Command{
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name: GitExecutable,
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args: append(cargs, args...),
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parentContext: DefaultContext,
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}
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}
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// NewCommandNoGlobals creates and returns a new Git Command based on given command and arguments only with the specify args and don't care global command args
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func NewCommandNoGlobals(args ...string) *Command {
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return &Command{
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name: GitExecutable,
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args: args,
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parentContext: DefaultContext,
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}
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}
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// SetParentContext sets the parent context for this command
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func (c *Command) SetParentContext(ctx context.Context) *Command {
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c.parentContext = ctx
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return c
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}
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// SetDescription sets the description for this command which be returned on
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// c.String()
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func (c *Command) SetDescription(desc string) *Command {
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c.desc = desc
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return c
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}
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// AddArguments adds new argument(s) to the command.
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func (c *Command) AddArguments(args ...string) *Command {
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c.args = append(c.args, args...)
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return c
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}
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// RunInDirTimeoutEnvPipeline executes the command in given directory with given timeout,
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// it pipes stdout and stderr to given io.Writer.
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func (c *Command) RunInDirTimeoutEnvPipeline(env []string, timeout time.Duration, dir string, stdout, stderr io.Writer) error {
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return c.RunInDirTimeoutEnvFullPipeline(env, timeout, dir, stdout, stderr, nil)
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}
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// RunInDirTimeoutEnvFullPipeline executes the command in given directory with given timeout,
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// it pipes stdout and stderr to given io.Writer and passes in an io.Reader as stdin.
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func (c *Command) RunInDirTimeoutEnvFullPipeline(env []string, timeout time.Duration, dir string, stdout, stderr io.Writer, stdin io.Reader) error {
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return c.RunInDirTimeoutEnvFullPipelineFunc(env, timeout, dir, stdout, stderr, stdin, nil)
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}
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// RunInDirTimeoutEnvFullPipelineFunc executes the command in given directory with given timeout,
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// it pipes stdout and stderr to given io.Writer and passes in an io.Reader as stdin. Between cmd.Start and cmd.Wait the passed in function is run.
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func (c *Command) RunInDirTimeoutEnvFullPipelineFunc(env []string, timeout time.Duration, dir string, stdout, stderr io.Writer, stdin io.Reader, fn func(context.Context, context.CancelFunc) error) error {
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if timeout == -1 {
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timeout = DefaultCommandExecutionTimeout
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}
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if len(dir) == 0 {
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log(c.String())
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} else {
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log("%s: %v", dir, c)
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}
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ctx, cancel := context.WithTimeout(c.parentContext, timeout)
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defer cancel()
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cmd := exec.CommandContext(ctx, c.name, c.args...)
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if env == nil {
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cmd.Env = append(os.Environ(), fmt.Sprintf("LC_ALL=%s", DefaultLocale))
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} else {
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cmd.Env = env
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cmd.Env = append(cmd.Env, fmt.Sprintf("LC_ALL=%s", DefaultLocale))
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}
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cmd.Env = append(cmd.Env, "GODEBUG=asyncpreemptoff=1")
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cmd.Dir = dir
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cmd.Stdout = stdout
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cmd.Stderr = stderr
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cmd.Stdin = stdin
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if err := cmd.Start(); err != nil {
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return err
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}
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desc := c.desc
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if desc == "" {
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desc = fmt.Sprintf("%s %s %s [repo_path: %s]", GitExecutable, c.name, strings.Join(c.args, " "), dir)
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}
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pid := process.GetManager().Add(desc, cancel)
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defer process.GetManager().Remove(pid)
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if fn != nil {
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err := fn(ctx, cancel)
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if err != nil {
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cancel()
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return err
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}
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}
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if err := cmd.Wait(); err != nil && ctx.Err() != context.DeadlineExceeded {
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return err
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}
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return ctx.Err()
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}
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// RunInDirTimeoutPipeline executes the command in given directory with given timeout,
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// it pipes stdout and stderr to given io.Writer.
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func (c *Command) RunInDirTimeoutPipeline(timeout time.Duration, dir string, stdout, stderr io.Writer) error {
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return c.RunInDirTimeoutEnvPipeline(nil, timeout, dir, stdout, stderr)
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}
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// RunInDirTimeoutFullPipeline executes the command in given directory with given timeout,
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// it pipes stdout and stderr to given io.Writer, and stdin from the given io.Reader
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func (c *Command) RunInDirTimeoutFullPipeline(timeout time.Duration, dir string, stdout, stderr io.Writer, stdin io.Reader) error {
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return c.RunInDirTimeoutEnvFullPipeline(nil, timeout, dir, stdout, stderr, stdin)
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}
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// RunInDirTimeout executes the command in given directory with given timeout,
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// and returns stdout in []byte and error (combined with stderr).
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func (c *Command) RunInDirTimeout(timeout time.Duration, dir string) ([]byte, error) {
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return c.RunInDirTimeoutEnv(nil, timeout, dir)
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}
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// RunInDirTimeoutEnv executes the command in given directory with given timeout,
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// and returns stdout in []byte and error (combined with stderr).
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func (c *Command) RunInDirTimeoutEnv(env []string, timeout time.Duration, dir string) ([]byte, error) {
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stdout := new(bytes.Buffer)
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stderr := new(bytes.Buffer)
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if err := c.RunInDirTimeoutEnvPipeline(env, timeout, dir, stdout, stderr); err != nil {
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return nil, concatenateError(err, stderr.String())
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}
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if stdout.Len() > 0 {
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log("stdout:\n%s", stdout.Bytes()[:1024])
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}
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return stdout.Bytes(), nil
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}
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// RunInDirPipeline executes the command in given directory,
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// it pipes stdout and stderr to given io.Writer.
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func (c *Command) RunInDirPipeline(dir string, stdout, stderr io.Writer) error {
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return c.RunInDirFullPipeline(dir, stdout, stderr, nil)
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}
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// RunInDirFullPipeline executes the command in given directory,
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// it pipes stdout and stderr to given io.Writer.
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func (c *Command) RunInDirFullPipeline(dir string, stdout, stderr io.Writer, stdin io.Reader) error {
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return c.RunInDirTimeoutFullPipeline(-1, dir, stdout, stderr, stdin)
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}
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// RunInDirBytes executes the command in given directory
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// and returns stdout in []byte and error (combined with stderr).
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func (c *Command) RunInDirBytes(dir string) ([]byte, error) {
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return c.RunInDirTimeout(-1, dir)
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}
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// RunInDir executes the command in given directory
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// and returns stdout in string and error (combined with stderr).
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func (c *Command) RunInDir(dir string) (string, error) {
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return c.RunInDirWithEnv(dir, nil)
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}
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// RunInDirWithEnv executes the command in given directory
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// and returns stdout in string and error (combined with stderr).
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func (c *Command) RunInDirWithEnv(dir string, env []string) (string, error) {
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stdout, err := c.RunInDirTimeoutEnv(env, -1, dir)
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if err != nil {
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return "", err
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}
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return string(stdout), nil
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}
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// RunTimeout executes the command in default working directory with given timeout,
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// and returns stdout in string and error (combined with stderr).
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func (c *Command) RunTimeout(timeout time.Duration) (string, error) {
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stdout, err := c.RunInDirTimeout(timeout, "")
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if err != nil {
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return "", err
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}
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return string(stdout), nil
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}
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// Run executes the command in default working directory
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// and returns stdout in string and error (combined with stderr).
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func (c *Command) Run() (string, error) {
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return c.RunTimeout(-1)
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}
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