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`Peripheral` assumed that interrupts can't be preempted, when they can be preempted by higher priority interrupts. So I put the interrupt handler inside a critical section, and also added checks for whether the state had been dropped before the critical section was entered. I also added a `'static` bound to `PeripheralState`, since `Pin` only guarantees that the memory it directly references will not be invalidated. It doesn't guarantee that memory its pointee references also won't be invalidated. There were already some implementations of `PeripheralState` that weren't `'static`, though, so I added an unsafe `PeripheralStateUnchecked` trait and forwarded the `unsafe` to the constructors of the implementors. |
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