Merge pull request #3216 from 1-rafael-1/rp-example-orchestrate-tasks

add example to rp: orchestrate multiple tasks
This commit is contained in:
Dario Nieuwenhuis 2024-08-13 16:34:46 +00:00 committed by GitHub
commit c0d74e153e
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -0,0 +1,318 @@
//! This example demonstrates some approaches to communicate between tasks in order to orchestrate the state of the system.
//!
//! We demonstrate how to:
//! - use a channel to send messages between tasks, in this case here in order to have one task control the state of the system.
//! - use a signal to terminate a task.
//! - use command channels to send commands to another task.
//! - use different ways to receive messages, from a straightforwar awaiting on one channel to a more complex awaiting on multiple futures.
//!
//! There are more patterns to orchestrate tasks, this is just one example.
//!
//! We will use these tasks to generate example "state information":
//! - a task that generates random numbers in intervals of 60s
//! - a task that generates random numbers in intervals of 30s
//! - a task that generates random numbers in intervals of 90s
//! - a task that notifies about being attached/disattached from usb power
//! - a task that measures vsys voltage in intervals of 30s
//! - a task that consumes the state information and reacts to it
#![no_std]
#![no_main]
use assign_resources::assign_resources;
use defmt::*;
use embassy_executor::Spawner;
use embassy_futures::select::{select, Either};
use embassy_rp::adc::{Adc, Channel, Config, InterruptHandler};
use embassy_rp::clocks::RoscRng;
use embassy_rp::gpio::{Input, Pull};
use embassy_rp::{bind_interrupts, peripherals};
use embassy_sync::blocking_mutex::raw::CriticalSectionRawMutex;
use embassy_sync::{channel, signal};
use embassy_time::{Duration, Timer};
use rand::RngCore;
use {defmt_rtt as _, panic_probe as _};
// This is just some preparation, see example `assign_resources.rs` for more information on this. We prep the rresources that we will be using in different tasks.
// **Note**: This will not work with a board that has a wifi chip, because the wifi chip uses pins 24 and 29 for its own purposes. A way around this in software
// is not trivial, at least if you intend to use wifi, too. Workaround is to wire from vsys and vbus pins to appropriate pins on the board through a voltage divider. Then use those pins.
// For this example it will not matter much, the concept of what we are showing remains valid.
assign_resources! {
vsys: Vsys {
adc: ADC,
pin_29: PIN_29,
},
vbus: Vbus {
pin_24: PIN_24,
},
}
bind_interrupts!(struct Irqs {
ADC_IRQ_FIFO => InterruptHandler;
});
/// This is the type of Events that we will send from the worker tasks to the orchestrating task.
enum Events {
UsbPowered(bool),
VsysVoltage(f32),
FirstRandomSeed(u32),
SecondRandomSeed(u32),
ThirdRandomSeed(u32),
ResetFirstRandomSeed,
}
/// This is the type of Commands that we will send from the orchestrating task to the worker tasks.
/// Note that we are lazy here and only have one command, you might want to have more.
enum Commands {
/// This command will stop the appropriate worker task
Stop,
}
/// This is the state of the system, we will use this to orchestrate the system. This is a simple example, in a real world application this would be more complex.
#[derive(Default, Debug, Clone, Format)]
struct State {
usb_powered: bool,
vsys_voltage: f32,
first_random_seed: u32,
second_random_seed: u32,
third_random_seed: u32,
times_we_got_first_random_seed: u8,
maximum_times_we_want_first_random_seed: u8,
}
impl State {
fn new() -> Self {
Self {
usb_powered: false,
vsys_voltage: 0.0,
first_random_seed: 0,
second_random_seed: 0,
third_random_seed: 0,
times_we_got_first_random_seed: 0,
maximum_times_we_want_first_random_seed: 3,
}
}
}
/// Channel for the events that we want the orchestrator to react to, all state events are of the type Enum Events.
/// We use a channel with an arbitrary size of 10, the precise size of the queue depends on your use case. This depends on how many events we
/// expect to be generated in a given time frame and how fast the orchestrator can react to them. And then if we rather want the senders to wait for
/// new slots in the queue or if we want the orchestrator to have a backlog of events to process. In this case here we expect to always be enough slots
/// in the queue, so the worker tasks can in all nominal cases send their events and continue with their work without waiting.
/// For the events we - in this case here - do not want to loose any events, so a channel is a good choice. See embassy_sync docs for other options.
static EVENT_CHANNEL: channel::Channel<CriticalSectionRawMutex, Events, 10> = channel::Channel::new();
/// Signal for stopping the first random signal task. We use a signal here, because we need no queue. It is suffiient to have one signal active.
static STOP_FIRST_RANDOM_SIGNAL: signal::Signal<CriticalSectionRawMutex, Commands> = signal::Signal::new();
/// Channel for the state that we want the consumer task to react to. We use a channel here, because we want to have a queue of state changes, although
/// we want the queue to be of size 1, because we want to finish rwacting to the state change before the next one comes in. This is just a design choice
/// and depends on your use case.
static CONSUMER_CHANNEL: channel::Channel<CriticalSectionRawMutex, State, 1> = channel::Channel::new();
// And now we can put all this into use
/// This is the main task, that will not do very much besides spawning the other tasks. This is a design choice, you could do the
/// orchestrating here. This is to show that we do not need a main loop here, the system will run indefinitely as long as at least one task is running.
#[embassy_executor::main]
async fn main(spawner: Spawner) {
// initialize the peripherals
let p = embassy_rp::init(Default::default());
// split the resources, for convenience - see above
let r = split_resources! {p};
// spawn the tasks
spawner.spawn(orchestrate(spawner)).unwrap();
spawner.spawn(random_60s(spawner)).unwrap();
spawner.spawn(random_90s(spawner)).unwrap();
spawner.spawn(usb_power(spawner, r.vbus)).unwrap();
spawner.spawn(vsys_voltage(spawner, r.vsys)).unwrap();
spawner.spawn(consumer(spawner)).unwrap();
}
/// This is the task handling the system state and orchestrating the other tasks. WEe can regard this as the "main loop" of the system.
#[embassy_executor::task]
async fn orchestrate(_spawner: Spawner) {
let mut state = State::new();
// we need to have a receiver for the events
let receiver = EVENT_CHANNEL.receiver();
// and we need a sender for the consumer task
let state_sender = CONSUMER_CHANNEL.sender();
loop {
// we await on the receiver, this will block until a new event is available
// as an alternative to this, we could also await on multiple channels, this would block until at least one of the channels has an event
// see the embassy_futures docs: https://docs.embassy.dev/embassy-futures/git/default/select/index.html
// The task random_30s does a select, if you want to have a look at that.
// Another reason to use select may also be that we want to have a timeout, so we can react to the absence of events within a time frame.
// We keep it simple here.
let event = receiver.receive().await;
// react to the events
match event {
Events::UsbPowered(usb_powered) => {
// update the state and/or react to the event here
state.usb_powered = usb_powered;
info!("Usb powered: {}", usb_powered);
}
Events::VsysVoltage(voltage) => {
// update the state and/or react to the event here
state.vsys_voltage = voltage;
info!("Vsys voltage: {}", voltage);
}
Events::FirstRandomSeed(seed) => {
// update the state and/or react to the event here
state.first_random_seed = seed;
// here we change some meta state, we count how many times we got the first random seed
state.times_we_got_first_random_seed += 1;
info!(
"First random seed: {}, and that was iteration {} of receiving this.",
seed, &state.times_we_got_first_random_seed
);
}
Events::SecondRandomSeed(seed) => {
// update the state and/or react to the event here
state.second_random_seed = seed;
info!("Second random seed: {}", seed);
}
Events::ThirdRandomSeed(seed) => {
// update the state and/or react to the event here
state.third_random_seed = seed;
info!("Third random seed: {}", seed);
}
Events::ResetFirstRandomSeed => {
// update the state and/or react to the event here
state.times_we_got_first_random_seed = 0;
state.first_random_seed = 0;
info!("Resetting the first random seed counter");
}
}
// we now have an altered state
// there is a crate for detecting field changes on crates.io (https://crates.io/crates/fieldset) that might be useful here
// for now we just keep it simple
// we send the state to the consumer task
// since the channel has a size of 1, this will block until the consumer task has received the state, which is what we want here in this example
// **Note:** It is bad design to send too much data between tasks, with no clear definition of what "too much" is. In this example we send the
// whole state, in a real world application you might want to send only the data, that is relevant to the consumer task AND only when it has changed.
// We keep it simple here.
state_sender.send(state.clone()).await;
}
}
/// This task will consume the state information and react to it. This is a simple example, in a real world application this would be more complex
/// and we could have multiple consumer tasks, each reacting to different parts of the state.
#[embassy_executor::task]
async fn consumer(spawner: Spawner) {
// we need to have a receiver for the state
let receiver = CONSUMER_CHANNEL.receiver();
let sender = EVENT_CHANNEL.sender();
loop {
// we await on the receiver, this will block until a new state is available
let state = receiver.receive().await;
// react to the state, in this case here we just log it
info!("The consumer has reveived this state: {:?}", &state);
// here we react to the state, in this case here we want to start or stop the first random signal task depending on the state of the system
match state.times_we_got_first_random_seed {
max if max == state.maximum_times_we_want_first_random_seed => {
info!("Stopping the first random signal task");
// we send a command to the task
STOP_FIRST_RANDOM_SIGNAL.signal(Commands::Stop);
// we notify the orchestrator that we have sent the command
sender.send(Events::ResetFirstRandomSeed).await;
}
0 => {
// we start the task, which presents us with an interesting problem, because we may return here before the task has started
// here we just try and log if the task has started, in a real world application you might want to handle this more gracefully
info!("Starting the first random signal task");
match spawner.spawn(random_30s(spawner)) {
Ok(_) => info!("Successfully spawned random_30s task"),
Err(e) => info!("Failed to spawn random_30s task: {:?}", e),
}
}
_ => {}
}
}
}
/// This task will generate random numbers in intervals of 30s
/// The task will terminate after it has received a command signal to stop, see the orchestrate task for that.
/// Note that we are not spawning this task from main, as we will show how such a task can be spawned and closed dynamically.
#[embassy_executor::task]
async fn random_30s(_spawner: Spawner) {
let mut rng = RoscRng;
let sender = EVENT_CHANNEL.sender();
loop {
// we either await on the timer or the signal, whichever comes first.
let futures = select(Timer::after(Duration::from_secs(30)), STOP_FIRST_RANDOM_SIGNAL.wait()).await;
match futures {
Either::First(_) => {
// we received are operating on the timer
info!("30s are up, generating random number");
let random_number = rng.next_u32();
sender.send(Events::FirstRandomSeed(random_number)).await;
}
Either::Second(_) => {
// we received the signal to stop
info!("Received signal to stop, goodbye!");
break;
}
}
}
}
/// This task will generate random numbers in intervals of 60s
#[embassy_executor::task]
async fn random_60s(_spawner: Spawner) {
let mut rng = RoscRng;
let sender = EVENT_CHANNEL.sender();
loop {
Timer::after(Duration::from_secs(60)).await;
let random_number = rng.next_u32();
sender.send(Events::SecondRandomSeed(random_number)).await;
}
}
/// This task will generate random numbers in intervals of 90s
#[embassy_executor::task]
async fn random_90s(_spawner: Spawner) {
let mut rng = RoscRng;
let sender = EVENT_CHANNEL.sender();
loop {
Timer::after(Duration::from_secs(90)).await;
let random_number = rng.next_u32();
sender.send(Events::ThirdRandomSeed(random_number)).await;
}
}
/// This task will notify if we are connected to usb power
#[embassy_executor::task]
pub async fn usb_power(_spawner: Spawner, r: Vbus) {
let mut vbus_in = Input::new(r.pin_24, Pull::None);
let sender = EVENT_CHANNEL.sender();
loop {
sender.send(Events::UsbPowered(vbus_in.is_high())).await;
vbus_in.wait_for_any_edge().await;
}
}
/// This task will measure the vsys voltage in intervals of 30s
#[embassy_executor::task]
pub async fn vsys_voltage(_spawner: Spawner, r: Vsys) {
let mut adc = Adc::new(r.adc, Irqs, Config::default());
let vsys_in = r.pin_29;
let mut channel = Channel::new_pin(vsys_in, Pull::None);
let sender = EVENT_CHANNEL.sender();
loop {
// read the adc value
let adc_value = adc.read(&mut channel).await.unwrap();
// convert the adc value to voltage.
// 3.3 is the reference voltage, 3.0 is the factor for the inbuilt voltage divider and 4096 is the resolution of the adc
let voltage = (adc_value as f32) * 3.3 * 3.0 / 4096.0;
sender.send(Events::VsysVoltage(voltage)).await;
Timer::after(Duration::from_secs(30)).await;
}
}